Eu4 ideal army composition

Last year, I created this infograhic guide to help the community with their army and navy compositions. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game..

Once Artillery becomes available. 1 or 4 artillery for +1/+2 vs forts. Over the course of the 1500s: slowly increase relative artillery amount until the back row is full. Horses only if you happen to have multiple cavalry bonuses and/or special cavalry. Hordes for example, but typically not the random muslim nation with their +15% cav bonus ...This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. And then 50/50 infantry and artillery, with a bit more infantry for reinforcements. So a smaller stack would be 6/4/4. A bigger stack would be 16/4/12. 3.

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Each type of unit has a specific amount they can loot from a province each monthly tick (I can't recall the numbers offhand, sorry). From the fastest to slowest looting speeds it goes cavalry>infantry>cannons. So if you have a cav heavy army you're going to chew up the loot bar faster than if you had a cannon heavy army.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.See full list on neuralgamer.com

Army Composition: Regularly review and adjust your army composition, incorporating advanced units as they become available. Advancing Exploration and Colonization. Explore the Atlantic: Send explorers to chart the Atlantic Ocean, looking for new lands and sea routes, particularly towards the West African coast.You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry.Also, cavalry are flat out inferior to infantry at mil6 (unless you have an insane shock general) so at that specific point the ideal army has 0 cavalry (or 2 to flank if enemy army is smaller than combat width). Also, the "ideal" army has full combat-width cannons as soon as they are invented.Then it is recommended to have the following army composition: Full first row of Infantry / Cavalry (30 units with mil tech 16) Second row with as much Artillery as you can afford. Basically in the late game, when your combat width is at 40, you should have the following army composition: 40k infantry + 40k artillery.Toward the end of my back to the Piast run, I had to grab a polish enclave in the middle of Russian territory. Russia's running around with like, three times my force limit, so i was a bit worried about going to war with them.

I was wondering if I could transfer this idea, which in the berber traditions text file is called "may_perform_slave_raid = yes". I tried adding this to a file in "Steam\steamapps\common\Europa Universalis IV\common\custom_ideas" the file is called "01_new_ideas" and I tried to create my own however it just said that the idea did nothing when I ...Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games ...The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio. ….

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After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...But no matter the country, that composition of 16/4/5 is not optimal, you have far too many infantry and too little artillery. In a previous comment on this thread you say that you're in the late game. So the composition you would want is 20/0/20 or 22/0/20 ideally.

Mughal traditions have +20% cav combat ability. I usually run bigger cav stacks since your economy is supercharged from all the indian trade early on. I'm currently at an overall composition of 58 infantry, 18 Cav and 58 Cannons at tech 14. I wonder if I should put my cavalry into my army or just….If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.

sos clarkston This one works for me: Current unit composition is 10 Infantry; 5 Cavalry; 5 Cannons. Artillery actually slows your armies down, so it's best to only use it in certain armies, primarily for the purpose of besieging forts. Have armies of Infantry+Cavalry, and a few of Infantry+Artillery as well. power outage blairsville paedwards long beach showtimes Hey guys, hope you enjoy this combat guide that will hopefully introduce you to the basics of combat in EU4! As always, this guide is written with some bias,...Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry. morrow county court of common pleas record search What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. That's what I consider 1 army. I'll have those armies working in teams of two. Regardless of how you do it always have a full back line of cannons. Replace the cav with more infantry. I have 40 combat width, does that mean it ...Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... el malecon restaurant portland oregondocm77 phdfnaf fazbear fright into the pit Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 7 administrative, 7 diplomatic, and 11 military idea groups, there are 7 * 7 + 7 * 11 + 7 * 11 = 203 different … sheetz near me with 88 They are simply too pricy and not worth it, unless the situation is dire in the lategame and you need a 10/4/10 stack to win the war ASAP. If you do that, I suggest you delete everything but infantry once you are done, because again, it is most likely going to be a huge strain on your economy. For army compositions, refer to a spreadsheet ...Ottomans early game units are ridiculous. So yes this is another Ottoman rant but it's not 100% what you think. I'm well aware of the Ottoman nerfs incoming in the next patch but my issue is not the cores or the rate of expansion, but rather the quality of the Ottoman army is absurd. I mean historically they had a good army but it wasn't vastly ... craigslist portland or furniture by ownerzac brown and briannahappy nails hilton head Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.